The other day I discovered TilemapKit, a new library for iOS/Mac game development. TilemapKit can load tile maps from the Tiled editor, and manages rendering and other tasks related to tile maps. I’ve been implementing some of this stuff myself, and I’m excited to see a tool that handles it for me. I’m hoping it will support the things I’d like to do with procedural generation. TilemapKit supports SpriteKit and Cocos2D.
I visited the DreamHost forum the other day, and discovered they have finally upgraded the version of PHP installed on their shared hosting servers. They have been stuck on 5.4 for years. Now I have the option to run my sites from 5.5 or 5.6. I updated a few sites to 5.6 and it’s running well so far. They also moved my account to a server with SSD drives.
Here is a screenshot from my platformer game in development. I’m developing it using Cocos2d. In this screen shot, I have generated a random world using perlin noise. The character can travel in any direction and new chunks of the world are generated. There is some simple shading, and a distortion shader in this screenshot.
Cocos2d 3.2 was released recently, and it contains all sorts of awesome effects I want to check out. I think I’m going to use SpriteBuilder to create a new project and port my code into it, because the structure of the default project has changed quite a bit since I started working on this game.
The graphics seen here are from Kenney, who makes some awesome graphics for use in game for a small donation.