The other day I discovered TilemapKit, a new library for iOS/Mac game development. TilemapKit can load tile maps from the Tiled editor, and manages rendering and other tasks related to tile maps. I’ve been implementing some of this stuff myself, and I’m excited to see a tool that handles it for me. I’m hoping it will support the things I’d like to do with procedural generation. TilemapKit supports SpriteKit and Cocos2D.